Once the player has constructed an assembly line that successfully meets the delivery requirements, they can to move on to the next puzzle. It's that accessibility that makes Infinifactory special: not only is it clever, but it shares its cleverness with the player. The player can start the factory at any time, checking for faults and other issues should the process fail, including pausing the line to track down specific problems. The best Infinifactory solutions blow my mind, but I'm happy with my own ones too. This is the most generous game Zachtronics has made, opening up SpaceChem's lofty problem-solving up to anybody who can place blocks without sacrificing too much intellectual headroom in the process. As a result, its generally much easier to construct a (slow and voluminous) solution to. The main reason for this difference is that Infinifactory mostly lacks the tight space constraints of Spacechem and TIS-100 (at least in the main campaign many workshop levels buck this trend). It's nice to be able to finally give Infinifactory the outright recommendation it warranted earlier in the year. Infinifactory is definitely much easier and more approachable. It's appropriate, then, that Infinifactory allows you to output a gif of your creations at the touch of a button (these have been upgraded in a recent patch, too) and that, for those who want to take things further, there's the option to create and share user-generated puzzles via the Steam Workshop. It's the videogame equivalent of those incredibly compulsive looping gifs of factory processes, but you made it-and the pride you experience in coming up with a solution feels 'earned' in a way that it does in few other games. There's a tremendous satisfaction to watching a machine that you've slaved over diligently follow your orders. Simply copy and rename any save file you have AS save.dat for it to be file you'll be running off of.The genius of Infinifactory is not that it's a very well-designed puzzle game: it's that it makes you feel like a talented designer too. And of course I have a save.dat file, which is whichever run I did last. I have an "Overlord completed save.dat" for whenever I want to do a run of the resistance campaign. I have my "Original save.dat" with my first playthrough strats and the schematics I initially fooled around when figuring out how to speedrun this game. Personally, I keep multiple save files under different names for various purposes. Simply delete or move the new solution to fix the problem). If a solution is misplaced in the file, the game won't boot up. This means you can transfer solutions between save files (although you should be careful. If you look around in that save.dat file, you can see some neat things, like whether some story progress have been triggered, the location of your precious food pellets and what your puzzles solutions look like when put in hexadecimal(I think?) code. It's similar on other versions of Windows, but I don't know about Macs):ġ° go to Documents/My Games/Infinifactory/Ģ° Open the save.dat file in notepad or whatever.ģ° Delete all lines of text EXCEPT the "UniquePlayerID = " line, which is the second to last line in the file.Ħ° Profit (aka WR in the speedrunning world) That's a kind of a problem for speedrunning, 'cause we need to reset our progress in order to even start a run, so here's how to actually reset your progress (on Windows 10, anyway. It also innately does not feature any kind of save file management options, which means that you cannot delete your progress in-game. Infinifactory functions off a single save file. Full Game Leaderboard Level Leaderboard All 1-1 Training Routine 1 1-2 Training Routine 2 1-3 Training Routine 3 1-4 Training Routine 4 1-5 Training Routine 5 2-1 Munitions Refill Type 2 2-2 Munitions Refill Type 6 2-3 Shuttle Propulsion Units 2-4 Wave Detection Array 2-5 Guided Javelin Type 1 3-1 Optical Sensor Array Type 2 3-2 Landing Alignment Lights 3-3 Optical Sensor Array Type 4 3-4 Small Excavator 3-5 Cargo Uplifter 4-1 Terminal Display Reclamation 4-2 Shuttle Maintenance 4-3 Oversight Terminal Model 6 4-4 Drone Maintenance 4-5 Furnished Studio Apartment 5-1 Guided Javelin Type 2 5-2 Gneiss Chair 5-3 Relay Satellite 5-4 Terrestrial Surveyor 5-5 Anti-Javelin Point Defense 6-1 Meat Product Type 57 6-2 Relaxant Formula 13 6-3 Terrestrial Drone 6-4 Meat Product Type 101 6-5 Aerial Combat Shuttle 7-1 Teleporter Experiment 1 7-2 Teleporter Experiment 2 7-3 Teleporter Experiment 3 7-4 Teleporter Experiment 4 7-5 Terrestrial Surveyor 7-6 Anti-Javelin Satellite 7-7 The Big Blowout 8-1 Hull Panels 8-2 Central Axis Support 8-3 Docking Clamp 8-4 Structural Frame 8-5 Anti-Javelin Battery 8-6 Mag-Tube Corridor 8-7 Solar Cell Array 9-1 Landing Alignment Guide 9-2 Control Console 9-3 Laser Calibration Target 9-4 Life Support System 9-5 Space Buoy 9-6 Resistance Shuttle 10-1 Navigation Computer 10-2 Fusion Reactor 10-3 Crew Quarters 10-4 Plasma Engine 10-5 Fire-Control System 10-6 Skip Drive News Guides Resources Streams Forum Statistics Boosters
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